DOD_ZAFOD by David "Zaphod" Marsh

redux modification by JunkDuster

Allied Objectives:
The city of Zafod is a key strategic point to launch
operations further into the heart of Germany.  The city has
resisted for weeks becuase the Germans cannot be driven out of
the cramped city streets.  Secure the town and wait for 
reinforcements.

Axis Objectives:
It is down to the final moments.  Now is the time to
make your führer proud!  Our city of Zafod is the last
defense for the fatherland.  The only way through the city
is the bridge in the middle of town, defend it and drive
the enemy from our sacred land.  

Notes:  This map has been edited to create a daytime version for a smaller amount of players. The main spawns are nearest the bridge and the bridge is now a single player cap that takes 20 seconds.

By David "Zaphod" Marsh
zaphod@planethalflife.com
http://marshmonkey.com

Textures by  Kamikazi, Mattc, Zaphod, jOeSmOe, Xerent, 
MikeZilla, and other DoD texturers
Car Model by: Funz, and agent-0 
Special thanks to: SDG, Tim Holt, Mugsy, iNw and [ALE].
----------------------------
(dod_zafod_redux)

- spawn points changed/neue Spawnpunkte
- bridge one man cap/1 Spieler cap brücke
- daytime/Tageszeit